Budgeting for a Digital Sign or Electronic Sign Network
Author: Bill Gerba on 2004-09-13 11:52:25
Ever since we added the "suggest a topic" box featured in green at the
top of each blog page, I have received a number of requests to add both
topics and new features to this weblog. However, many questions
were related to one specific FireCast feature or another, and were
better answered via email or live chat. However, I got a great
question a few days ago that I feel is worth working out, namely:
How to budget for a dynamic digital signage network
Update: Since we write a new pricing article every year, we've created a page that lists all our articles about
digital signage budgeting, cost estimates and price guidelines.
This is also a handy page to link to if you want to point your friends
or clients to our latest pricing data, since we'll be updating the page
whenever we add another article in the series.
Kiosk
and digital signage projects share a number of components, but there
are some key differences that need to be taken into account when
planning. But for today, I'm just going to look at digital
signage. Expect a similar estimate for kiosk projects some time
in the future. If you're new to the digital signage industry and want to know what it's all about, I suggest you first go and
read our digital signage overview to get a feel for the terminology, technology and common business models that we use.
1. Hardware costs
Though obviously a
necessary component of any electronic signage project, hardware costs
are quite variable. For example, depending on the application, a
digital sign might be a large plasma screen or a bank of smaller
LCDs. Additionally, while a plasma screen might cost $2,500 and
have a life expectancy of 2 or 3 years, you also have the option of
spending $5,000 or $6,000 for a similarly sized LCD that will last
twice as long. For the purposes of this experiment, I will assume
that our hypothetical digital signage project will use 42" plasma
displays at $2,500 apiece.
Also necessary is some sort of
signage player device. There are many different types of player,
from embedded devices all the way up to multi-processor server.
Prices can range from a few hundred dollars on the low end, to
$20-$25,000 on the high end. For our example, I'll use our
FireCast Media Appliance networked digital signage player or an alternative like the NEC Bluefire VC, both of which sell in the $1,000-$1,500 range.
We'll
also need some kind of mounting hardware. A good quality floor
mount will cost around $1,000, while a ceiling mount will cost between
$350 and $500. Our network will use ceiling and wall mounts.
Finally,
take into account any network equipment that you might need. If
you're installing your own network, you'll need routers and switches,
along with Ethernet cable. If you're working in a very large
store and your signs are far apart (say, more than 300 feet apart, as
the crow flies), you'll probably need to use fiber optic connections,
which require their own specialized equipment. Libraries could be
filled with books about building networks, so for the sake of this
experiment, I'm going to assume that we'll be using an existing
network, and I'll just budget in another $100 for miscellaneous costs,
like cables, fasteners, etc.
2. Player software costs
There's
not much to say here other than you'll have to buy player software (or
it might come bundled on your player device). You'll probably pay
a one-time fee for the software that actually plays content back on
your player hardware. When it comes to digital signage,
reliability is key. Look no further than our
FireCast digital signage software
for a great example. Player software will cost between $200 and
$2,000 per copy. For this experiment, I'll use a cost of $500,
which should give you a choice of several popular products.
3. Management software and technical support
You're also going to need some kind of
digital signage management software
to control your screens, change content, and generate playback
reports. And depending on the type of software that you choose,
the matter of technical support becomes very important, so I've listed
these two items together. You see, there are two basic models for
selling software in this industry: the up-front buyout, and the monthly
subscription. The up-front buyout is the model advocated by
companies like Scala, who have you purchase your server and player software up-front.
On the downside, this method can be very expensive up-front. On
the plus side, customers and VARs can run the software on their own
networks out of their own datacenters, which is something they seem to
like. The other model, the monthly subscription, is the one
advocated by WireSpring and a growing list of other providers.
Our
ClientCenter digital signage remote management software
is hosted on our servers, so there's no infrastructure costs or large
up-front purchase. On the downside (some people seem to think),
unless you've got a really big project planned, you can't host the
software yourself, and you have to rely on us. Given some of the
details in
my previous article about disaster recovery planning,
that shouldn't really bother anybody, but some people like to "own" the
whole network. The other thing to note, is that with many
subscription-based services (like ours),
expert technical support and no-charge upgrades are included,
whereas these often must be purchased separately from the up-front
buyout guys. In either case, you'll also have to pay extra if you
want 24/7/365 (also known as nights, weekends and holidays)
support. Depending on your needs, this may or may not be
necessary. It does add a bit of cost, though. And just to
give you an idea of how much costs can vary here, the up-front buyout
might cost you $25,000 to $50,000 for a small to medium-sized
network. Managed services can cost from $35 to $100 per month per
player, and 24/7 service can easily add another $100 per month per
player. For the sake of our hypothetical network, I'll use a
monthly service with 24/7 support, and say it costs $150 per player per
month.
4. Installation and project management
The last
major cost component is installation and project management.
Installation should hopefully be a one-time cost. Project
management, depending on what you put into that category, could be
either a one-time thing or it could be ongoing. For example, our
friends over at Digital Media Assets provide both
initial deployment management and ongoing project management.
On average, they find that a installing a digital sign hung from the
ceiling and running the necessary power and network cables will cost
between $1,100 and $2,000 per screen. Additionally, they also
offer a monthly service that includes things like front-line
management, hardware maintenance, cleaning and on-site repair
coordination, hardware warranty services, and the like. They'll
even sell and place ads for you, if that's what you want.
Depending on how much or how little you want them to do, these services
can cost between $45 and several hundred dollars per player per
month. Because of the complexity of calculating these costs, I'm
going to assume that installation will cost $1,400 per screen, and
initial project management will be about $300 per screen (about 10% of
hardware cost), but we won't use any of the supplemental services
(although you might want to consider them for your own project).
There
are other costs to consider, of course, but the major ones are captured
in the 4 items listed above. Still, keep some of these in mind:
Internet connectivity: from free (use your host's network connection, if you can), to $50-$500/month for a business DSL or cable connection
per location, to $75-$100/month
per player for a cellular connection;
Hardware replacement: between 30-45% of your original hardware costs;
Content creation:
if you have the skills to do it in-house, you can save some
money. Freelance graphic artists charge between
$35-$125/hr. Creative agencies charge more. The list goes
on and on...
So what does this all add up to? Let's look at the cost for a single screen for 3 years:
| 42" plasma screen |
$2,500 |
| Player hardware |
$1,500 |
| Ceiling mount |
$500 |
| Player software |
$500 |
| Management software (36 months) |
$1,800 |
| 24/7/365 technical support (36 months) |
$3,600 |
| Installation |
$1,400 |
| Initial project management |
$300 |
| Total |
$12,100 |
So
you're looking at about $335 per screen per month if you break it down
over a period of 36 months (it should be fair to amortize the hardware
this way, since it will be useful for the entire life of the project,
but check with your accountant for an actual depreciation
schedule). Overall, I think this is a fair estimate of the cost
of running a digital sign. There are other fees here and there
that I've missed or omitted for brevity, but then again, there are
certain economies of scale to be had when you have multiple screens in
one location. And of course the most important thing -- the
content -- has been completely left out of the equation. If you
plan on running your own creative content, it will cost money. In
fact, even if you plan on running nothing more than advertising content
given to you by your clients, include some money for software or
services to clean up the content, level colors, change audio volume or
provide voiceovers, and the like.
Finally, while the above is probably a fair estimate of a signage project using WireSpring's
digital signage solutions,
it might not work so well with other vendors. Keep that in mind
as you're shopping around!
Subscribe to comments for this article
|
Trackback
Digg this!
|
Del.icio.us
Previous Article: Digital Display Network Technology and Disaster PreparednessNext Article: Digital Retailing Busy Season, and Digital Merchandising Projects
Front page of Digital Signage Insider Blog
Interesting Blog. The cost per screen seems prohibitive. Clearly, network owners must be worried about the cost per instance of LCD. Do people use video splitters. I have heard about products from Minicom etc which provide those solutions. Ofcourse by using video splitters, we loose the ability to schedule to individual screens but that seems like valid compromise if you dont want to pay for $1500 $500 for player and software. I would be interested to get your take on it.
Mike