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WireSpring BlogCan user-generated content find a home on digital signage?Author: Bill Gerba on 2007-03-11 07:34:10 Two weeks ago, I had the opportunity to speak at the Strategy Institute's "Out-of-Home Digital Networks Content Strategies and Awards Summit," a conference dedicated to addressing the growing complexities of creating and distributing content to digital signage networks. While most of the speakers (who really know that side of the business much better than I do) focused on practical aspects of content creation and hot-button topics like outsourcing and brand management, I instead spoke on a much more speculative issue. Specifically, I looked at whether user-generated content has a place in business (and in retail media in particular), and if so, how companies can best position themselves to get a piece of the action. In the next two blog articles, I'm going to share much of the argument I made during that presentation, starting with today's focus on the rise of user-generated content, and what's currently keeping it from being more frequently utilized in out-of-home media networks.What's all the fuss about user-generated content? User-generated content (UGC) is basically any piece of media that is created by a regular consumer, rather than a professional creative agency. While typically non-commercial in nature, over the past year or so we've started to see more consumers experiment with creating pieces (everything from blog articles to video clips on YouTube) focusing on specific products or brands that they felt strongly enough to talk about (for either good or bad reasons). Whatever the motivation, this new kind of UGC was produced en masse, and likely contributed heavily to TIME Magazine's decision that in 2006 the biggest impact in the world was created by us, the collective group of YouTube posters, bloggers, podcasters, videographers, writers and plain old web surfers who have taken up the Web 2.0 mantra of "if you create it, they will come... and if they don't, no big deal, just keep creating." As if on cue, Advertising Age also decided to bestow an honor upon us, naming "The Consumer" as 2006's Agency of the Year. According to these highly respected organizations, we're now not only mere consumers of media, we're all empowered creators. Fortunately, some of these consumers are apparently pretty good at creating content, and if nothing else, the speed at which some user-generated content has spread across the Internet has been enough to make major marketers sit up and take notice. The availability of good UGC really made itself known during this year's Superbowl, as Doritos, Chevy and even the NFL itself aired user-created spots (Doritos actually had two). That kind of explosion into the mainstream, along with the success of websites like YouTube, MySpace and Joost has forced many brands and creative agencies to reconsider how they might incorporate UGC and social media into their marketing campaigns. After all, consumers are often closer to the products that they're promoting than the ad agencies are, so the content they create might be more relevant. User-generated content can also be a quick and inexpensive way to test lots of new ideas and get feedback from the people most likely to purchase (or spread the word about) the advertised product. How can we get marketers to adopt it for digital signage campaigns? While many marketers and agencies would like to experiment with user-created and social media, there are still some significant hurdles to overcome before it becomes a widely-accepted marketing practice. In my mind, there are four key issues that must be addressed before user-generated content can play a significant role on out-of-home media networks. Those four items are:
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Leave a CommentPrevious Article: Integrating retail media with your multi-channel marketing Next Article: Who will bring user-generated content to out-of-home media? Front page of dynamic digital signage and interactive kiosks journal LEGAL STUFF: The WireSpring Blog is written by Bill Gerba but may periodically include articles by guest authors. The author of each article is clearly identified at the start of the article. The opinions expressed in each article are solely those of the author, and do not reflect the official opinions of WireSpring Technologies, Inc. All blog articles are copyright © 2004-2008 William F. Gerba or the guest author, as appropriate. All content besides the actual article text, e.g. surrounding branding and informational content, is copyright © 2000-2008 WireSpring Technologies, Inc. All rights reserved. Except as provided in WireSpring's Republishing and Syndication Policy, no blog content may be reproduced, in whole or in part, without WireSpring's express written consent.
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We created this journal to help share useful info on the digital signage and kiosk markets. Our articles typically focus on project planning, industry research, ROI analysis, and high-profile deployments. We post new, original articles about once a week.
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Bill Gerba is CEO of WireSpring and maintains an active role in the digital signage and self-service kiosk industries. An industry advocate since 2000, Bill is the chairman of POPAI's Digital Signage Awards and a member of the group's Education and Advocacy Committees. He is a frequent speaker at industry conferences (including the Digital Signage Expo) and has been featured in numerous publications. If you would like Bill to provide feedback for a story you're working on, or you want him to speak at your event, please contact us.
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